MAP ag_Aleutians - update to version 2.0
#9

I downloaded the new Aleutian map.
It is gorgeous and me likes those water .tgas.

Just 1 thing:

It would be wise to use new filestructure. Now all the textures goes to root of texture folder and they are PITA to find if necessary.
I know that this may sound like i'm nagging, but believe me, it is easier to find those textures and avoid any errores like using same name and stuff like that, if everybody follows this prefix system.

At least when map comes official AAA mapmod, it is necessary.

What makes thinks complicated is the fact that some of the previous modded textures can be found at _Tex land, water nad so on...
So some modders are used to that structure and it is not easy to change that.

If for excample some dude names his water to shallow_1.tga and somebody else does it too, you see unwanted results. But if he puts it to _Tex/prefix/water/shallow_1, no problems.
You get the point.

And when i'm making installer or checking the map for official map, it saves helluva lot of my precious time! No need to check the all the texture folder, except one
Kap
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