[REQUEST] Smarter AI landings
#4

Agree, now if we are going to revise AI, there's a long list (we should try and compile it, since the list is already a good source of ideas for modders).

1- smarter landings (your contribution to the list)

2- smarter evaluation of damage (just an example):

What about those AI enemies that let you go home after just a few hits on your plane and a few smoke from just one of your engines? They should finnish you off a bit more.

3- smarter low-level flights (another example): have you noticed how stupid some AI can be at low-level? When you assign them low altitude in QMB (say 500 meters) they will often crash on the next small hill rather than breaking up formation to gain meters over the ground, or, flight directly towards ground target regardless of terrain in between.

4- etc... (next posters please, try to expand this list)
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