30.11.2009, 18:20
hum i like it mates....looks better to my opinion.
at 4 pm colours are dark you are right agracier.
ok you wanted some secrets secrets Agracier ? . here you have some :
now that these nice textures are desaturated you can select some interresting details on each one and increase the contrast for these detailed parts : the human eyes work like that, 1- a global an quick look, 2 - very fast analyse of details. These 2 sequences allows to brain to create a global vision of the landscape....this is how we all work . This is where desaturation is useful : the loss of colour intensity (desaturation) must be balanced with some selected details which will be increased by better contrast.
I mean when textures are too saturated and with too many detailed points (in the whole surface), it makes a feeling of confusion...and you don't "feel" the landscape, so you loose realism. Its important for a texture to have 1 or 2 detailed points to focus the attention, the goal is to drive the glance. In dogfight but that's true for all kind of human movement you focus on where you go or what you shoot in our case....but the eyes in fractions of seconds still analyse the environement !
So...too much unrealistic colours and/or to detailed textures break this ocular work and you can't feel your self "in".
The seconde trick and this is the most delicate is to find the "link colour" between all the textures in order to make of it a global thing and not a sticked textured work. So all the textures must have the same level of saturation/desaturation. The only way i found to do it is to put all your textures on the screen in the same time with you photo editing program (i use photoshop 7 ), watch, take your time and ask yourself : are these textures looks like coming from the same place or not?
If yes it's ok your are on the good way.....if not, keep all this open and texture by texture desaturate or resaturate, and do the same for contrast.
Third point but you allready discovered it Agracier : in the same purpose for having a global linked set of textures, try to find parts/details you consider are typical of the landscape you want to create, copy and past it in the other textures. Not ALL of course but those you consider must have this detail too.
For Okinawa it was the little villages :wink: .
This is a way for photorealistic maps, you are on the good way guys.
So Kapteeni, Agracier.....see you soon on Monte Casino :wink: !
at 4 pm colours are dark you are right agracier.
ok you wanted some secrets secrets Agracier ? . here you have some :
now that these nice textures are desaturated you can select some interresting details on each one and increase the contrast for these detailed parts : the human eyes work like that, 1- a global an quick look, 2 - very fast analyse of details. These 2 sequences allows to brain to create a global vision of the landscape....this is how we all work . This is where desaturation is useful : the loss of colour intensity (desaturation) must be balanced with some selected details which will be increased by better contrast.
I mean when textures are too saturated and with too many detailed points (in the whole surface), it makes a feeling of confusion...and you don't "feel" the landscape, so you loose realism. Its important for a texture to have 1 or 2 detailed points to focus the attention, the goal is to drive the glance. In dogfight but that's true for all kind of human movement you focus on where you go or what you shoot in our case....but the eyes in fractions of seconds still analyse the environement !
So...too much unrealistic colours and/or to detailed textures break this ocular work and you can't feel your self "in".
The seconde trick and this is the most delicate is to find the "link colour" between all the textures in order to make of it a global thing and not a sticked textured work. So all the textures must have the same level of saturation/desaturation. The only way i found to do it is to put all your textures on the screen in the same time with you photo editing program (i use photoshop 7 ), watch, take your time and ask yourself : are these textures looks like coming from the same place or not?
If yes it's ok your are on the good way.....if not, keep all this open and texture by texture desaturate or resaturate, and do the same for contrast.
Third point but you allready discovered it Agracier : in the same purpose for having a global linked set of textures, try to find parts/details you consider are typical of the landscape you want to create, copy and past it in the other textures. Not ALL of course but those you consider must have this detail too.
For Okinawa it was the little villages :wink: .
This is a way for photorealistic maps, you are on the good way guys.
So Kapteeni, Agracier.....see you soon on Monte Casino :wink: !