1024 pix textures - Geometrical Anomolies
#1

I've started redoing a number of maps with 1024 textures. But I often encounter sharp cutoffs between textures, instead the normal blending together of textures.

I've tried to figure out how using 1024 pix textures could effect this, but have not come to any conclusion at all.

Can anyone enlighten me on this and especially explain how to banish this?

[img][Image: 0212200918-02-13.jpg]

[/img][Image: 0212200918-02-04.jpg]
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