1024 pix textures - Geometrical Anomolies
#5

Looks like triangles to me

try this:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0 //
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)