[MOD]: reduced airfield influence radius
#99

Hi all:

This is such a great little mod with so much potential and yet...

There are maps that have takeoff points that aren't like the ones that came with the game originally. I'm speaking specifically of Canon's absolutely great Channel maps, and the ItalyAfricaGreece map - only two that I use a lot. There are probably others but these two are the ones I use that this mods doesn't work with.

I use the Slot maps and those work great with this mod.

Now, what I've got is a version with the Channel and ItalyAfricaGreece maps with the Reduced Airfield Influence mod turned off. I also have these maps in the version with this mod turned on. Some of the airfields on Canon's maps are great for those massed takeoffs - nothing looks quite so stunning as twelve Spits or Hurris screaming across the grass struggling to get airborne first!! And there's nothing so invigorating as being in the middle of the pack!!! The ItalyAfricaGreece map has a couple of airfields that can handle two planes abreast on takeoff.

I accept the limitations of this mod and generally have the rest of the squadron use flying starts and time their arrival over the base for after I'm airborne.

I wish there was a way for these issues to be addressed so this mod could get the popularity it so richly deserves.

Great days all.

Ok, ok, I have to eat my words above: I just now got off of Canon's Channel map after a few hours of trial and error ( a lot of error!) and have found that, done correctly, most, if not all, of the airfields do indeed support this mod. Where I went wrong was in finding the airfields that have more than one runway and crossing the runway icons. For instance, I found at Hawkinge that the runways are parallel - I though they were crossed and when I set the take-off waypoint of course the planes started where the waypoint was and the a/c were in right echelon in the middle of the field. This also happened at Manston where there are only three runway icons. I used two of the three and have now found that the only one that works is runway 11 (110 degrees).

So, in short, this map will be great with this mod and, as a bonus, since the map is so new, there aren't many missions made for it yet.

Great days all again.
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