07.12.2009, 15:45
Just a suggestion perhaps, but do you use a separate layer for each RGB value? If not, you should try doing so. There is no sense in trying to make a single layer map_t without first making separate layers for each and every RGB value first. That also means working in .psd format (or GIMPS's own native multi-layer format).
That means 24 separate layers for the low0 RGB 0 through airfield3 RGB 23 textures as well as 1 layer for woods RGB 24 and a covering mask for water on top of them all for water RGB 31 (or 30 if you wish to have no surf).
When you've made all the layers and are satisfied with the results or wish to see how things look in the map itself, then you flatten all the layers using the NORMAL method of flattening.
If you've made highways/roads/rr these layers are flattened with the ADDITION option.
If you flatten your layers with the NORMAL option of flattening, there should be no changing of RGB values. BUT - be careful if you do any resizing of RGB layers - when resizing RGB values can be changed, especially on edges.
btw - these options are for GIMP, not Photoshop.
That means 24 separate layers for the low0 RGB 0 through airfield3 RGB 23 textures as well as 1 layer for woods RGB 24 and a covering mask for water on top of them all for water RGB 31 (or 30 if you wish to have no surf).
When you've made all the layers and are satisfied with the results or wish to see how things look in the map itself, then you flatten all the layers using the NORMAL method of flattening.
If you've made highways/roads/rr these layers are flattened with the ADDITION option.
If you flatten your layers with the NORMAL option of flattening, there should be no changing of RGB values. BUT - be careful if you do any resizing of RGB layers - when resizing RGB values can be changed, especially on edges.
btw - these options are for GIMP, not Photoshop.