12.12.2009, 09:06
Adding mods to HSFX or UP is NO different than adding mods to UI (you need the "wrapper" file though in the root folder). You create a MODS folder and stick the mods you want inside this folder just like UI 1.1/1.2. You do not have to use the JSGME to add mods unless you want the ability to add and remove your mods quickly.
I have been using JSGME for years (it was created originally for Silent Hunter 3) and it works very well for adding and removing mods without altering your original game files. I you look closely at the file structure in your JSGME folder, you will see that it is set up exactly as your origianl game. It has to be this way because the files you use in the JSGME overlay your original files one-to-one. This is the main difference between the JSGME method and the MODS method.
As you know the MODS method needs the "wrapper" file to tell the game to load the MODS files first and ignore all sebsequent files, but the JSGME method does not need a "wrapper" file because it just overlays the origianl files (putting the original files in the JSGME Beckup folder).
Bottom line is you can add all the mods you want to HAFX or UP as ling as you do it the same way as you did for UI and have the "wrapper" file.
I have been using JSGME for years (it was created originally for Silent Hunter 3) and it works very well for adding and removing mods without altering your original game files. I you look closely at the file structure in your JSGME folder, you will see that it is set up exactly as your origianl game. It has to be this way because the files you use in the JSGME overlay your original files one-to-one. This is the main difference between the JSGME method and the MODS method.
As you know the MODS method needs the "wrapper" file to tell the game to load the MODS files first and ignore all sebsequent files, but the JSGME method does not need a "wrapper" file because it just overlays the origianl files (putting the original files in the JSGME Beckup folder).
Bottom line is you can add all the mods you want to HAFX or UP as ling as you do it the same way as you did for UI and have the "wrapper" file.