Multi-Core CPUs working in il2 with all the cores
#35

BigSilverHotdog Wrote:Hey guys, I want to pop in for a quick note here:

These processafinitymask tweaks do not appear to add any performance enhancement, at least I can not note any in various configs. I've tried them all, "0" gives the most overall FPS, as I wrote in my tweak guide some time ago.

However, this new nHancer tweak for multicore support via driver is HUGE. It gives me roughly 60-70% increase in performance (with a Q6600 @ 3.2ghz, tested via The Black Death) and that is gigantic. I will definitely make sure to include this tweak in the next edition of the tweak guide. Good find.

Edit: And this is even running IL2 via WinlauncherXP specified to use only 1 core. Confusedhock: Hell of an optimization!

Edit2: And now I'm confused. After doing a little tweaking further I am unable to return to the performance increase I had previously, even restoring the original conf.ini doesn't give back the performance I was seeing. Cry

This same thing happened to me. Solution was found in the nHancer feature of making an executable file with a file path from the file in that particular IL-2 folder to the nHancer profile. Now I am seeing good FPS, including other performances, and fantastic appearance. Everthing in IL-2 is at its max as far as appearance with the exception of perfect water which lowers my FPS too much. I run DirectX online for performance, usually. For offline I mostly use OpenGL. I actually have four profiles in nHancer that I can start manually. I choose one and activate it manually just before I start IL-2. Some features in nHancer can only be utilized if the profile is activated manually. At least one of them requires an executable file Profile with file path. Here is where many guys miss it. I hope this helps.

P.S. I am using only an NVIDIA GeForce Go 7150M in my HP Notebook PC with 3GB RAM. I have most of my settings at max or beyond (nHancer :wink: ). Visual quality is set at VERY HIGH. Interesting that I get waves with caps on water=2 in
DirectX but no show with "Perfect Water" =3 in OpenGL. What gives? May be that the perfect water ain't so perfect. :roll: LOL
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 7 Guest(s)