WIP:New DF map of Syväri (SVIR)+GTA style Video
#16

Set up a WIP Maps folder in your HSFX installation: ---- same as in UI 1.2 setup

root/MODS/MapMods/Maps

If the map comes as a self executing *.exe file then first install to a temp folder on desktop.
So for Kt_Svir_v1_0.exe --- run the file --- when asked for the game location enter c:\desktop\SvirTemp
A folder will be created on Desktop -- open the folder -- drill down in the folders to find :

Kt_Svir (folder)
all.ini
readme

do not use the all .ini

Copy and paste your WIP Map Folders into root/MODS/MapMods/Maps like this: root/MODS/MapMods/Maps/Kt_Svir
If the map requires it you may also need a textures folder root/MODS/MapMods/Maps/_Tex -- Kt_Svir does not require this.

Now look in the root files folder in your HSFX install and find the file: root/files/maps/all.ini

copy and paste this into root/MODS/MapMods/maps --- only make text edits to this copy of the file not the original.

Add text lines to all.ini as required by map installation instructions. Look in the readme file and copy:

Kt_svir Kt_svir/load.ini
Kt_svir_W Kt_svir/loadw.ini

add these lines to the end of the all.ini file
The Svir map will appear last in the map list in FMB. If you prefer it elsewhere in the listing then change the order of the all.ini

The game will read the all.ini in the MODS folder not the one in the files folder.
If you disable the MODS folder by renaming to -MODS then you will revert back to a pure HSFX setup.
You may need to do this for online compatibility reasons.

If the Svir map is added to later patches of HSFX then remove it from the MODS folder by deleting Kt_Svir (folder) and deleting the two text lines in the MODS copy of all.ini. This will ensure that you are using the official HSFX version of the map, when the time comes.

The Archangel map may be added in a similar way except that a root/MODS/MapMods/Maps/_Tex is required.
Paste the personal note into the Archangel folder for safe keeping.

Ashe
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