Wind Modelling
#7

Nicholaiovitch Wrote:You are right in saying that wind is not replicated unless you use the atmosphere mod which is incorporated into many mod packages e.g UI 1.2, HSFX and UP.
It is very easy to use and the "readme" file in each mod package explains the addition of just a few lines of text in the "mis" file.

Many of the tutorials were posted before the atmosphere mod was created and so you will not see the curved approach used to such advantage.

Have a look at your "readme" file for the atmosphere mod in whatever install you are using (except 4.09 vanilla) and fill your boots with carrier speed and wind.

For a laugh, I made a mission for a "vertical circuit". T/O, sidestep the deck and land without going anywhere (used 80Kts wind speed)

So the answer is, you can replicate whatever wind over the deck you like and with practice your Corsair landings will look just like the one in the video.

Good luck

Nicholaiovitch Smile

Thnx for your reply!
I haven't got a problem landing, its just that the landings seems to be faster and "harder" ingame compared to what we see from ww2 film. I think i'll have to fiddle with the atmosphere mod, see if i can simulate real life conditions. (If i succeed, i'll have to make a video i think.)

Hopefully, Oleg will implement it in the SoW series. (So that you could decide where the wind is coming from via the mission builder instead of tweaking the .mis file)
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