Wind Modelling
#13

RichardH, the wind speed is in meters per second. That value of 10 equates to about 19 kts of wind. With that value, you can get the plane to touch down fairly realistically. The one problem you have to overcome is the bounce that Oleg has put into the game engine, or FM. If you have any flying speed at all, the plane will bounce back into the air as if it were in a pogo stick. You have to learn to arrive over the ramp at just barely above stall speed, then cut and hold the stick back for the touchdown. Using your curved approach, you will be able to judge your altitude such that, when you do arrive over the ramp, at just above the stall speed, you are not more than about half a wingspan above the deck when you pull off the power. This will prevent you from building up too high a rate of sink as the plane settles onto the deck.

The ships would typically turn into the wind, for flight operations, and put on just enough steam to result in a particular target wind speed over the deck. This number was generally around 30-35 knots. They would go faster in a light breeze, and slower in a stronger wind. This was so that the pilots would always face the same relative wind over the deck for launch and recovery. The same principle applies to today's modern carriers.
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