What is HSFX?
#6

I now got it - after reading quite a number of posts which all started with "How can I get my favourite mod running under HSFX4.1??" and all ended with a rather useless "Ah, now I got it figured out by myself/by PN/whatever" (without ever telling HOW) - that you just have to create a folder called MODS in your IL2 Sturmovik directory and copy into it all your mods you would like to this folder, in exactly the way of the old UI. But someone mentionned a better way, one that is consistent with the HSFX way of doing things (so that you can actually have the entry "Flushy's Cloud Mod" in the JSGME to activate/deactivate it). How is this done? I would imagine that this is the most convenient way of doing things, without any workarounds. For example, several people have mentionned FPS problems with Flushy's cloud mod... I could imagine that this is coming from the "unorthodox" way of including it via MODS folder instead of "how HSFX likes it".

Please, explain it in a way that someone who is NOT familiar with IL2 modding can understand and use it. I'm in no way a PC, games oder hex edit noob, but telling me that "you have to edit the game's java files to fit the structure of HSFX" won't help ANYone unless it is told HOW. I'm growing quite frustrated with the way how everyone always assumes that people playing with mods have nothing else to do but look into file structure and folder trees and work things out themselves.

What I would really love is a set of TARed or RARed downloads similar to the one for UI1.1/1.2 that you can simply drop into the JSGME's Mods folder of HSFX for activation. Is that at all possible? (I know that doing this for PLANES would require a lot more work... but what I'm concerned with are the new sounds and graphics mods that I don't like...)

Thanks in advance for every helping reply!
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