22.12.2009, 20:56
Well Anto...I dont think it's a texturing issue at all...
It's how the game interprets what part has to be in Shadow and what in Light.
This (abnormality) was there for ever and was partialy camuflaged by "smart" texturing.
I knew this tricky part of the 109 when making skins for it...but I think now is even more pronounced, or not?
If the wing root was polygon "smoothened"?
May be a different skin mapping would have solved the problem?
I don't know ...I'm not at all an expert on this; just asking... :-?
It's how the game interprets what part has to be in Shadow and what in Light.
This (abnormality) was there for ever and was partialy camuflaged by "smart" texturing.
I knew this tricky part of the 109 when making skins for it...but I think now is even more pronounced, or not?
If the wing root was polygon "smoothened"?
May be a different skin mapping would have solved the problem?
I don't know ...I'm not at all an expert on this; just asking... :-?