25.12.2009, 09:08
Hello again, and as I`m writing this on Christmas Day, I`d like to wish everybody, wherever they are in the world, best wishes for Xmas and the New Year.
Now back to business - I am still playing the install mentioned earlier in this thread (IL2 1946 , patched, and with UP 1.8) and up to now have not encountered any serious problems. However I`d be grateful if anyone could clarify the following for me; as I`ve been out of the flightsim loop for a while!
1/ I have noticed in the main directory two folders mentioning the magic words `MODS` and `JSGME-MODS`.
I am familiar with the latter regarding the Submarine game SH3, but as far as IL2 is concerned, what are the essential differences and applications between the two?
I have read that the MODS folder is off by default, and that by simply getting rid of the subtraction symbol in front of the word switches it on (!?). I have already done this, but what exactly does this MODS folder allow me to do in relation to the JSGME-MODS folder, and how do I use it? At the moment there is just one folder called STD inside this current MODS folder , and inside that there are another three - `com`, `gui`, and `i18n`.
2/ As I`ve browsed the forum I`ve seen the term `buttons` mentioned quite a lot, and also that this plane or that plane has got its own `slot` (?) What are we talking about here?
3/ There are also 2 other folders in the main directory - DGen and NGen. Have these got anything to do with Lowengrins Dynamic Campaign Generator?
If not, could I go ahead and add the latter in my current install?
Thanks
Raider
Now back to business - I am still playing the install mentioned earlier in this thread (IL2 1946 , patched, and with UP 1.8) and up to now have not encountered any serious problems. However I`d be grateful if anyone could clarify the following for me; as I`ve been out of the flightsim loop for a while!
1/ I have noticed in the main directory two folders mentioning the magic words `MODS` and `JSGME-MODS`.
I am familiar with the latter regarding the Submarine game SH3, but as far as IL2 is concerned, what are the essential differences and applications between the two?
I have read that the MODS folder is off by default, and that by simply getting rid of the subtraction symbol in front of the word switches it on (!?). I have already done this, but what exactly does this MODS folder allow me to do in relation to the JSGME-MODS folder, and how do I use it? At the moment there is just one folder called STD inside this current MODS folder , and inside that there are another three - `com`, `gui`, and `i18n`.
2/ As I`ve browsed the forum I`ve seen the term `buttons` mentioned quite a lot, and also that this plane or that plane has got its own `slot` (?) What are we talking about here?
3/ There are also 2 other folders in the main directory - DGen and NGen. Have these got anything to do with Lowengrins Dynamic Campaign Generator?
If not, could I go ahead and add the latter in my current install?
Thanks
Raider