02.01.2010, 16:21
What is the relationship between the UP 2.0 and HSFX4.1 "MODs" vs "jsgmemods" folders?
The "jsgmemods" folder contains a default set of Mods which can be activated using JSGME, which I have done. However, I've now downloaded one additional MOD (Sabre cockpits) and was told to put that Mod folder into the "MODS" folder of 2.0 (deleting the - in the "-MODs" folder name first). That MOD would then automatically be activated, bypassing or overwriting the Mods in the "jsgme" folder which have been activated by JSGME.
Why can't a stand-alone MOD like the cockpits Mod simply be dropped into the "jsgmemods" folder and activated using JSGME. I'd like just One procedure for Mod installation/activation, if at all possible.
It's just a tad confusing. ANy help/clarification will be appreciated
The "jsgmemods" folder contains a default set of Mods which can be activated using JSGME, which I have done. However, I've now downloaded one additional MOD (Sabre cockpits) and was told to put that Mod folder into the "MODS" folder of 2.0 (deleting the - in the "-MODs" folder name first). That MOD would then automatically be activated, bypassing or overwriting the Mods in the "jsgme" folder which have been activated by JSGME.
Why can't a stand-alone MOD like the cockpits Mod simply be dropped into the "jsgmemods" folder and activated using JSGME. I'd like just One procedure for Mod installation/activation, if at all possible.
It's just a tad confusing. ANy help/clarification will be appreciated