UP 2.0 and HSFX4.1 MODs folder vs jsgmemods folders
#1

What is the relationship between the UP 2.0 and HSFX4.1 "MODs" vs "jsgmemods" folders?

The "jsgmemods" folder contains a default set of Mods which can be activated using JSGME, which I have done. However, I've now downloaded one additional MOD (Sabre cockpits) and was told to put that Mod folder into the "MODS" folder of 2.0 (deleting the - in the "-MODs" folder name first). That MOD would then automatically be activated, bypassing or overwriting the Mods in the "jsgme" folder which have been activated by JSGME.

Why can't a stand-alone MOD like the cockpits Mod simply be dropped into the "jsgmemods" folder and activated using JSGME. I'd like just One procedure for Mod installation/activation, if at all possible.

It's just a tad confusing. ANy help/clarification will be appreciated
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