02.01.2010, 21:05
Doolittle81 Wrote:Very informative and helpful. Thanks.
Now if I understand from this and other threads, if I have UP 2.0 installed with its "jsgme" set of Mods, if I want some additional oddball Mods of any sort, I can drop such Mods into the MODS folder, and they will be active automatically as in the past with any/all AAA MODs. I understand that such Mods in the MODs folder will overwrite or take precedence over any similar MOD in the jsgme folder.
That would be the simplest way to add a couple of odd Mods, cockpits let's say, on top of the basic UP 2.0.
FYI, I never fly online so any steps or procedures relative to online use are irrelevant to me. I never have to worry about switching MODs on and off, activating or deactivting depending upon Server requirements, etc.
The major advantage of UP 2.0 "jsgme" type Mod activation is that it is faster loading than the old way, since the Mods are written in SFS 'format'....is that correct?
Up and HSFX both work in the same manor and fast. Also the disk space used is about haft that of UI.
My Ui took 16.5 GB of space now with HSFX 9.1Gb. load time about 45 sec where as UI took 3 to4 mins.