UP 2.0 and HSFX4.1 MODs folder vs jsgmemods folders
#9

This is in general how all mods are loaded.

The game engine looks in folders in this order

root/MODS
root/files
root/ ------ most root files are compressed into *.sfs files

If the game engine finds the same file in multiple locations then it will only load the first one found.
So files in MODS take precedent over files in files and root, and files in files takes precedent over files in root but not in MODS.

Folders in MODS or files can be disabled by renaming folders or subfolders (eg -MODS)

The jsgmemods folder is used in conjunction with the JSGME Utility to make temporary installations of mods. The files in JSGMEMODS folder are not read by the game engine. If mods are activated using the JSGME Utility then the files in the jsgmemods folder are used to overwrite the equivalent files or copy new files to the MODS, files or root folders. These same files can be removed again by dectivating using the JSGME Utillity.

Deactivating using the JSGME Utility can result in problems if later changes have been made to the mods installation without using JSGME. If using JSGME it is probably best to stick to installing mods from a single source to avoid conflicts. If using the MODS folder and installing files manually within this, there are less likely to be problems, but still essential to backup all files which will be overwritten.

Ashe
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