UltraPack 2.0 or HSFX?
#57

As I noted more than once at UP.

There could be two efforts, one historically based which would entail revamping everything, and I mean everything. Damage for everything, new hit boxes with new algorithms, re work the game engine. If we all want full 100% real life stuff that is what we need to do. Cherry picking some stuff and calling it Real is bunk. It's like getting ready to sell your house by just painting the front door and calling it done. It does not work. To continue, we can not just focus on just Western aircraft, what about the IJN stuff, Italian aircraft to name a few?

The other avenue is to make the planes we have behave close to Oleg's standard. There is a bit of latitude in working with a standard and we can come to some kind of agreement.

Both avenues are acceptable provided the end user gets the whole package and not anything less. If historical is the way to go everything must be changed, this means stock objects all of them and their supporting code. This by no means is an easy feat and I truly doubt I will see this effort completed in my lifetime. If we ad hear to the standard set we can enjoy what we have and produce rather than argue.


That said, going historical is a slippery slope as I noted at UP. Adding to my last statement, anyone attempting to do historical will have to convince everyone on the planet its historical as opposed to if Oleg or Team Diadolos made the changes.

So what say you? We can either all sing on the same sheet of music or not. When al of this began we had an idea what we all wanted, what was not discussed were the motives and procedures. I know for a fact we did not choose one FM guy what we did say was we would work together.

I'm still waiting for the 'together' part.


The ball is in your court, do we work together for the benefit of the community (on and offline) and stop this bickering or continue and show good faith?
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