A utility for illuminating towns and villages?
#10

You could do this with Zuti's Actor's Management tool. Extract the outbuildings.txt file for the map, then pick some common buildings on the map and use the replace function to replace them with airfield campfires. You can scale them down by selecting some neutral buildings to place along with the campfires, and then using the filter function to remove them from the produced outbuildings.txt. Finally you just copy/paste the finished outbuildings.txt into a mission file.

The biggest problem is that only a limited number of airfield campfires are allowed to "glow" at a time, so if you make them too dense you might not get the right effect. I'm not sure if it's only on-screen campfires, or some absolute limit (like the first 10 or so in the .mis file).

Good idea though. I hope this one works.
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