A utility for illuminating towns and villages?
#16

Quick experiment -

[Image: lights1.gif]

Added these lines to "SkinHi.mat"

Quote:[LightParams]
Ambient 10.0
Diffuse 10.0
Specular 10.0
SpecularPow 10
Shine 10.0

[Layer0]
TextureName vill2.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 1000000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 1.0 1.0 1.0 1.0
AlphaTestVal 0.9

Would need to add that to SkinMed.mat and SkinLo.mat to be visible from air and reskin buildings with dark brickwork and light windows, also juggle the Light params for best effect rather than all at "eleven"
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