Carrier Take Off and Catapult Mod
#1

I started creating a mission in HSFX 4.1 for the first raid on Pladjoe in Operation Meridian I using the Palembang Map.

I chose HMS Illustrious, HMS Indomitable, HMS Formidable x2 (to represent HMS Victorious & HMS Indefatigable). I put two Corsair MkII flights on Illustrious and one flight of F6F-3 Late (Hellcat I) on Indomitable and nothing on the two Formidable CV's. Each Carrier was set to 56K PH for two way points and each flight had a takeoff way point and a normal fly way point. I saved the mission. I then selected to play the mission from the Full Mission Builder to test what I had made. The mission launched. Each flight lined up four abreast as they should have. All the engines started, but then all aircraft unfolded their wings and a giant explosion occurred. What planes survived on each carrier continued to warm up their engines. Next instead of snapping to the catapult the remaining aircraft all took off normally not even snapping if front of the line of planes.

My config.ini file in HSFX 4.1 looks like this at the bottom just as I have it in UI 1.2:

[Mods]
SpeedbarUnits=2
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1

CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=0
StandardDeckCVL=0
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_Illustrious=1
CatapultAI_GrafZep=1
WingsFoldedAI=1
FastLaunchAI=0

NoNavLightsAI=1

[quick]
Custom0=Bessarabia
Custom1=vol_ItalyAfricaGreece
Custom2=MTO
Custom3=NWEurope
Custom4=Sakishima
Custom5=The_Slot_1-44
Custom6=Channel4041
Custom7=Channel4041W
Custom8=Channel4245
Custom9=Channel4245W
Custom10=Palembang

Now I copied and pasted this mission to my UI 1.2 install. I edited the mission using four HMS Illustrious Carriers because the other BPF carriers are not available in UI 1.2 ship pack version. All of the aircraft started their engines and warmed up with each flight lined up four abreast just like they did in HSFX 4.1. Then one by one each aircraft snapped to the catapult and then unfolded their wings and took off.


My config.ini file in UI 1.2 looks like this at the bottom just as I have it in HSFX 4.1:

[Mods]
SpeedbarUnits=2
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1

CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=0
StandardDeckCVL=0
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_Illustrious=1
CatapultAI_GrafZep=1
WingsFoldedAI=1
FastLaunchAI=0

NoNavLightsAI=1

[quick]
Custom0=Bessarabia
Custom1=vol_ItalyAfricaGreece
Custom2=MTO
Custom3=NWEurope
Custom4=Sakishima
Custom5=The_Slot_1-44
Custom6=Channel4041
Custom7=Channel4041W
Custom8=Channel4245
Custom9=Channel4245W
Custom10=Palembang

In UI 1.2 this mod works flawlessly.


I tried other missions in HSFX 4.1 that had carriers with catapults and the problem occurs in each and every mission regardless of whether using a British CV or US CV that have catapults. This problem only exists in HSFX 4.1.

Anyone know why the aircraft are unfolding their wings when they start their engines and do not use the catapults?

In the JSGME application I activated the mod 02_Zuti_DSMod_v0.8. Does this include the Carrier Takeoff (including catapult) mod and the Cert AI mods and the moving dogfight server mod?

Do I have to activate the 01_Carrier Takeoff Mod 5.3.3 as well?

Is this entry in the config.ini correct?

CatapultAI_Illustrious=1

Or should it be?

CatapultAI_IllustriousClass=1

Or?

CatapultAI_Essex=1
CatapultAI_Intrepid=1
CatapultAI_Illustrious=1
CatapultAI_Indomitable=1
CatapultAI_Formidable=1
etc.

-)-MAILMAN-
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