12.01.2010, 05:35
I'm not really sure that's the case.
Once when making the Chaco map, I got carried away placing trenches around a city. They looked great and I kept on extending the lines wider and wider, made 3 concentric rings of trenches and all with just a few different objects ...
But dang if the frame rate didn't drop so low that it was impossible to fly at all, even with a quadcore and the new extended memory mod installed ...
There must be more to it than simply the type of object. Large numbers of objects, no matter how diverse or not, will slow down your frame rates ... I think that the density per area also plays a role and the magnification of the pilot view. Fly over a city with full zoom on and rates will drop compared to when zoom is fully extended.
Now that implies that when fewer objects are in view, but magnified, that the frame rate will be slower than with more objects in view but with less detail ...
So a lot of this seems contradictory I know, but that is the way I experience the frame rates in Il-2.
Once when making the Chaco map, I got carried away placing trenches around a city. They looked great and I kept on extending the lines wider and wider, made 3 concentric rings of trenches and all with just a few different objects ...
But dang if the frame rate didn't drop so low that it was impossible to fly at all, even with a quadcore and the new extended memory mod installed ...
There must be more to it than simply the type of object. Large numbers of objects, no matter how diverse or not, will slow down your frame rates ... I think that the density per area also plays a role and the magnification of the pilot view. Fly over a city with full zoom on and rates will drop compared to when zoom is fully extended.
Now that implies that when fewer objects are in view, but magnified, that the frame rate will be slower than with more objects in view but with less detail ...
So a lot of this seems contradictory I know, but that is the way I experience the frame rates in Il-2.