12.01.2010, 08:29
To advocated for the AI:
Couldn't it be that the AI is simply better at energy managment than you are? If you combine 1 with 2 and 3 they might cancel out: AI avoids sharp turns and keeps it's energy high so that it can beat you in a zoom climb and get that extra little bit of distance that makes it look like they're going to fast to overheat in a strait-away.
So, you've never flown online or gotten frustrate or target fixated (especially when you were still a 'novice' or 'average' player - when you first got Il-2)? It seems to me that a certain number of combat collisions are perfectly realistic.
The AI is far from perfect. I'm just not sure that these are the biggest problems. In real life pilots who were isolated from wingmen usually headed back to base. Furthermore, in most combat situations pilots (at least those with a little experience) would retreat/climb after making a couple of runs at a target. The main exception would be if they were isolated in a dogfight with another fighter.
So, I'd argue that the biggest and most unrealistic problem is that the AI never retreats and almost never gives up.
S!
megalopsuche Wrote:Some of my biggest criticisms would be:
1. AI do not come close to the best sustained turn rate for their aircraft.
2. They cannot overheat
3. They still go into the rocket-climb mode just like 4.09m...did I say they cannot overheat?
Couldn't it be that the AI is simply better at energy managment than you are? If you combine 1 with 2 and 3 they might cancel out: AI avoids sharp turns and keeps it's energy high so that it can beat you in a zoom climb and get that extra little bit of distance that makes it look like they're going to fast to overheat in a strait-away.
megalopsuche Wrote:4. The AI frequently play Joust and collide head-on with each other.
So, you've never flown online or gotten frustrate or target fixated (especially when you were still a 'novice' or 'average' player - when you first got Il-2)? It seems to me that a certain number of combat collisions are perfectly realistic.
The AI is far from perfect. I'm just not sure that these are the biggest problems. In real life pilots who were isolated from wingmen usually headed back to base. Furthermore, in most combat situations pilots (at least those with a little experience) would retreat/climb after making a couple of runs at a target. The main exception would be if they were isolated in a dogfight with another fighter.
So, I'd argue that the biggest and most unrealistic problem is that the AI never retreats and almost never gives up.
S!