12.01.2010, 17:33
Radoye Wrote:fly_zo Wrote:should i draw for you all changes of mod structure in past 2 years ... beginning wih filelist.txt ... wrapper ... and so on .I am aware of these two, been here since those days, was there another change before SFS files?
I mean a real tech-based change, not a self-imposed one to reorganize files within existing mod technology (which happened a couple times here at AAA if i remember correctly).
And, the most relevant question for this discussion: was there actually such a change since switching to SFS, to warrant all this complaining now?
If anything, having the file structure fixed within the SFS archives offers greater long term stability compared to the old system...
look i don't have time to cover all aspects of modding for you here nor co-relations between class /ini files and different mod files... so you have to trust me on this .
One altered default file included in HSFX can make living hell for independent modders ( which have no full info )... cos all mods are based on default game files and if you don't know certain file has been altered whole mod creation "system" falls down.
Now, if everybody would have access to all files included in HSFX ... with published complete filelist.txt (HSFX) for SFS extractor there wouldn't be a problem but at the time being it really isn't fair .
Please, without any pretentious nor "holier than you" intentions in mind but you really aren't qualified to decide which system is better .... purely theoretical approach is not sufficient here.
reg
Z