Destroyed Buildings in Maps
#3

KG64_Cnopicilin Wrote:You mean to make mission making easier by removing the need of destruction brust all the time?

Yes that's right.

Without revealing the map in progress for the moment, let's say that the area in question was at the time the map is supposed to be in use (1945), was already so bombed and burned that it would be very inaccurate to place intact buildings on city/urban textures ...

So I was wondering if there is any way of embedding destroyed buildings directly into the map ...

I'm also looking for a city/urban texture that could be used as a burned/bombed out urban texture to help limit the number of objects necessary ... we're talking about a very large urban area and if it were even remotely scaled to proportion with objects, would we see the frame rate plummet ...
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