15.01.2010, 13:29
Have not tried this but it might work.
Static.Ini. Find the object you want to show destroyed. Swap the Mesh Live and Mesh Dead around, ie take the description from the Meash Dead line and replace the Mesh Live bit with the dead object, so when it loads it loads Mesh Live but with the destroyed image.
Drawback - you loose the Mesh Live. You can overcome that by replacing one of the less used objects in the Static.Ini with the Mesh Live and Mesh Dead lines, I do it a lot and I use the many new Flag lines. However, keep in mind there might be a map you want to use where that flag is embedded in the map, so you get the object instead, but it's no big deal, there are a whole heap of unused flags in there to work with.
Static.Ini. Find the object you want to show destroyed. Swap the Mesh Live and Mesh Dead around, ie take the description from the Meash Dead line and replace the Mesh Live bit with the dead object, so when it loads it loads Mesh Live but with the destroyed image.
Drawback - you loose the Mesh Live. You can overcome that by replacing one of the less used objects in the Static.Ini with the Mesh Live and Mesh Dead lines, I do it a lot and I use the many new Flag lines. However, keep in mind there might be a map you want to use where that flag is embedded in the map, so you get the object instead, but it's no big deal, there are a whole heap of unused flags in there to work with.