Destroyed Buildings in Maps
#5

Try this:

http://www.filefront.com/15359955/Destr ... l_V01a.exe

I published it a while ago in thread with the same question, don't know anymore where. Works with exchanging the mesh.live with the mesh.dead.


Save your static.ini, one never knows ;-)
Throw the prog to the folder where the static.ini is.
Run it.
Type in destruction level (2..100) (Roughly % of the destroyed buildings. 30 .. 40 seems to be a quite good value).
Press enter.
static.ini is saved as static.ini_org, a copy is changed with the mesh.deads.
To reset run and type in "1" (Not:" 0") and enter.

There is no way to change the inBuildings.txt, the game and/or the actor tool don't evaluate the "destroyed flag" (1 instead of 0). A java quy could change this, i assume.

Thanks for yours maps, by the way.
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