15.01.2010, 14:01
Try this:
http://www.filefront.com/15359955/Destr ... l_V01a.exe
I published it a while ago in thread with the same question, don't know anymore where. Works with exchanging the mesh.live with the mesh.dead.
Save your static.ini, one never knows ;-)
Throw the prog to the folder where the static.ini is.
Run it.
Type in destruction level (2..100) (Roughly % of the destroyed buildings. 30 .. 40 seems to be a quite good value).
Press enter.
static.ini is saved as static.ini_org, a copy is changed with the mesh.deads.
To reset run and type in "1" (Not:" 0") and enter.
There is no way to change the inBuildings.txt, the game and/or the actor tool don't evaluate the "destroyed flag" (1 instead of 0). A java quy could change this, i assume.
Thanks for yours maps, by the way.
http://www.filefront.com/15359955/Destr ... l_V01a.exe
I published it a while ago in thread with the same question, don't know anymore where. Works with exchanging the mesh.live with the mesh.dead.
Save your static.ini, one never knows ;-)
Throw the prog to the folder where the static.ini is.
Run it.
Type in destruction level (2..100) (Roughly % of the destroyed buildings. 30 .. 40 seems to be a quite good value).
Press enter.
static.ini is saved as static.ini_org, a copy is changed with the mesh.deads.
To reset run and type in "1" (Not:" 0") and enter.
There is no way to change the inBuildings.txt, the game and/or the actor tool don't evaluate the "destroyed flag" (1 instead of 0). A java quy could change this, i assume.
Thanks for yours maps, by the way.