15.01.2010, 15:43
Hello again, hope you're all having a great start to the New Year. Here is an update of progress so far for those who have been watching progress and contributing.
First up I must appologise to anyone who downloaded the last update and found the rivers to be unusable in places,
I had made a change and must have done something wrong when updating the ed_map_t.tga, only noticed this week. :oops:
A new one will be in the next upload, for now using the November ed_map_t should make things right, I hope.
I've been manually adding roads to the map, I found just painting them on meant they ended up in all sorts of
strange places. I have more control this way and can adjust the terrain as I go.
This is along one of the rivers. I've added trees along the route to hopefully give a little depth, a sort of buffer
between the hills further back. I think it looks better than just seeing the textures. This was the reason for adding
them around the airfields, it gave you something to look at.
I added bridges but unfortunately they don't work, so I've run highways along the river courses to help you get
around.
Even if you could get the AI vehicles on the bridge the step you see here would make it useless, not sure if there is a work around for the bridge problem so for now we are stuck with it.
If you have the Jeep and wish to drive the map you can either do it in stages bridge to bridge in seperate missions or drive all the way around. I've had to test the roads haven't I. So if you're as sad as me be warned, it's a very lllloooonnnngggg drive.
I've now finished the effect I wanted along the river banks and along the coast, one less task to finish.
This is the only thing I could find to show the entrance to to the airfields, we could do
with a few sign posts, anyone fancy making some. :?:
I've also added some textures along the way, these are sk textures I've used to show rock on very
steep cliff faces.
I will post the update in the next few days for anyone who would like to try it out.
Look forward to your comments on things so far.
Wishing you all the very best, Pete.
First up I must appologise to anyone who downloaded the last update and found the rivers to be unusable in places,
I had made a change and must have done something wrong when updating the ed_map_t.tga, only noticed this week. :oops:
A new one will be in the next upload, for now using the November ed_map_t should make things right, I hope.
I've been manually adding roads to the map, I found just painting them on meant they ended up in all sorts of
strange places. I have more control this way and can adjust the terrain as I go.
This is along one of the rivers. I've added trees along the route to hopefully give a little depth, a sort of buffer
between the hills further back. I think it looks better than just seeing the textures. This was the reason for adding
them around the airfields, it gave you something to look at.
I added bridges but unfortunately they don't work, so I've run highways along the river courses to help you get
around.
Even if you could get the AI vehicles on the bridge the step you see here would make it useless, not sure if there is a work around for the bridge problem so for now we are stuck with it.
If you have the Jeep and wish to drive the map you can either do it in stages bridge to bridge in seperate missions or drive all the way around. I've had to test the roads haven't I. So if you're as sad as me be warned, it's a very lllloooonnnngggg drive.
I've now finished the effect I wanted along the river banks and along the coast, one less task to finish.
This is the only thing I could find to show the entrance to to the airfields, we could do
with a few sign posts, anyone fancy making some. :?:
I've also added some textures along the way, these are sk textures I've used to show rock on very
steep cliff faces.
I will post the update in the next few days for anyone who would like to try it out.
Look forward to your comments on things so far.
Wishing you all the very best, Pete.