21.01.2010, 20:56
suffice it to say that dynamic campaigns are much more complicated to make then linear ones, and both have drawbacks and strengths. Static or linear campaigns (same thing) are simply one mission after the next, where nothing you did the previous mission affects the next mission, with only your player profile, kills, etc, being updated. These are good for following historical events in real life, as each mission can be guarenteed to be accurate. A dynamic campaign is made in an entirely different manner, and can be much harder to produce, but has the obvious benifits of being completely dynamic.