24.01.2010, 08:54
Hi,
I have both the UI 1.2 and HSFX 4.1
There are things that I like and dislike about both, to be fair. However, with increased flight model algorithms for some planes and new, heavier cockpit modelling, and a few other mod additions per plane in HSFX, we are seeing the practical limits of modding individual planes with current PC hardware and software technology.
In a few years, the PC technology will evolve to a level which can handle all this. That's a temporary advantage. I wonder-will the increase in processing capabilities result in more careless, less efficient mod additions? Currently, mod creators have been forced to be as efficient as possible. This has helped in the area of unity at this time. The future increase in diversity of mod creation methods will cause less unity and more factions, I predict.
I want the best for all IL-2 communities, including standardization and unification in order to promote easier publication of mods among more people. The online issues of compatibility will be especially tricky to manage. Will the technical leaders co-operate in the major aspects of this? We'll see.
That's my humble two cents.
I have both the UI 1.2 and HSFX 4.1
There are things that I like and dislike about both, to be fair. However, with increased flight model algorithms for some planes and new, heavier cockpit modelling, and a few other mod additions per plane in HSFX, we are seeing the practical limits of modding individual planes with current PC hardware and software technology.
In a few years, the PC technology will evolve to a level which can handle all this. That's a temporary advantage. I wonder-will the increase in processing capabilities result in more careless, less efficient mod additions? Currently, mod creators have been forced to be as efficient as possible. This has helped in the area of unity at this time. The future increase in diversity of mod creation methods will cause less unity and more factions, I predict.
I want the best for all IL-2 communities, including standardization and unification in order to promote easier publication of mods among more people. The online issues of compatibility will be especially tricky to manage. Will the technical leaders co-operate in the major aspects of this? We'll see.
That's my humble two cents.