Patching Fuselage gaps in cockpit view ?
#1

I am re-meshing the P47 cockpit,

One thing I want to do is fix the gap in the fuselage ( shown by the arrow):

[Image: cowlold.jpg]



by adding fuselage mesh to the cockpit file, and using a skin texture from the plane folder, I get this:

[Image: cowlnew.jpg]


This is what I want, but if a new skin is selected this new bit will no longer match the rest of the plane.


Does anyone know if there is a way to make the texturing of a mesh, contained in the cockpit file, change along with the exterior textures when a new skin is selected?
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