01.02.2010, 02:13
Cool!
For a quick one maybe use not the actors.static file itself but the corresponding outBuildings.txt (retrieved with the actor.static extract tool, you know that). That's got the easy "mission" format like
..............
9_bld House$IndustrialFactoryWarenHouse1 1 13061847.00 13099986.00 119.97
10_bld House$FurnitureTreeLine 1 13061849.00 13099995.00 229.95
11_bld House$FurnitureTreeLine 1 13061849.00 13099995.00 229.95
12_bld House$FurnitureTreeLine 1 13061849.00 13099995.00 229.95
13_bld House$RussiaPiterHouse4 1 13061877.00 13099993.00 90.00
...............
But you're right, it would be much more convenient for the user to indicate directly the actors.static file...
For a quick one maybe use not the actors.static file itself but the corresponding outBuildings.txt (retrieved with the actor.static extract tool, you know that). That's got the easy "mission" format like
..............
9_bld House$IndustrialFactoryWarenHouse1 1 13061847.00 13099986.00 119.97
10_bld House$FurnitureTreeLine 1 13061849.00 13099995.00 229.95
11_bld House$FurnitureTreeLine 1 13061849.00 13099995.00 229.95
12_bld House$FurnitureTreeLine 1 13061849.00 13099995.00 229.95
13_bld House$RussiaPiterHouse4 1 13061877.00 13099993.00 90.00
...............
But you're right, it would be much more convenient for the user to indicate directly the actors.static file...
Redwulf__32 Wrote:Such an application would be very useful.
The only info I need is the structure of an actors.static file and I'd be happy to make one.