[Map] Avala's Benghalli Islands map

For landing on Skull Island, I have the final 2 or 3 waypoints set to 1,500m, and set the landing waypoint square and Landing target on the South side of the landing field. The pattern for landing starts on the Southwest side of the island and descends to 940m +or-20m. all the planes go in the pattern and just skim over the mountians/hillside by a few hundred feet.

On take off, the setting for the take off square and take off target are in the same spot as for landing, but the planes take off to the South! Probably would be good to have that first waypoint on take off set for 1000m. The AI seem to hug the ground when it's set to 500m(default).

I would say if you made a attack mission on the airfield the lowest waypoint over the attack area should be around 1300m to 1500m. I would pick 1500m to be safe. Then assign the AI's to their own target. (Make sure the AI have planes the carry bombs or rockets. they won't strafe above 500m). Also reading the forums about AI assignments, a player can assign the AI's targets and rove above the ground battle, like a Spotter,(that's if he's the highest rank). then send them home when their done or have them orbit in a selected area, then you can go and finish the job.

The first time I tried the landing I just had the setting for altitude set for 500m and put the landing square and target on the North side on the runway and everyone crashed. Those AI's are a bunch of whiners...LOL!!! The landing pattern goes over the North side of the island and the mountain/hillside. I think I'll try it that way with the wayopoints set to 1500m.

Get back to you shortly,

rustydawg
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