05.02.2010, 06:35
Some Regia Marina warships would be nice (I see you are from Italy)
I am working on ships for the Mediterranean, but mainly Royal Navy.
Tribal Class Destroyer
viewtopic.php?p=272329#272329
HMS Warspite
viewtopic.php?p=292782#292782
I am sure there is also a big demand for IJN and USN vessels if you are more interested in PTO.
Looking at your example the first thing you must do is to reduce the poly count dramatically.
Your target for a battleship should be about 18000 polys (KGV is about this)
Smaller vessels should be proportionately less polys.
Basic texture should be 1024x1024 32bit, but additional can be provided for special pieces like handrails etc.
To convert the meshes to the game format it will be necessary to load your fully textured model into 3D Max.
The converter plug-in which I use only works with Max
Ashe
I am working on ships for the Mediterranean, but mainly Royal Navy.
Tribal Class Destroyer
viewtopic.php?p=272329#272329
HMS Warspite
viewtopic.php?p=292782#292782
I am sure there is also a big demand for IJN and USN vessels if you are more interested in PTO.
Looking at your example the first thing you must do is to reduce the poly count dramatically.
Your target for a battleship should be about 18000 polys (KGV is about this)
Smaller vessels should be proportionately less polys.
Basic texture should be 1024x1024 32bit, but additional can be provided for special pieces like handrails etc.
To convert the meshes to the game format it will be necessary to load your fully textured model into 3D Max.
The converter plug-in which I use only works with Max
Ashe