12.02.2010, 21:16
The F4U-1 & Corsair Mk I used a Mk 8 gun sight.
I have a quote from 1st Lt. Kenneth Ambrose Walsh, USMC, VMF-124, Guadalcanal. He became the first Corsair ace. He arrived at Guadalcanal in February 1943 and flew F4U-1 Corsair "white 13".
"When we were accustomed to the area, and knew our capabilities, there were instances when the Zero was little more than a victim. I came to know the Zero, and I learned how to attack it. Being in my seventh consecutive year of front line flying , I knew how to fire the guns and how to use our Mk 8 gunsight. The guns were bore sighted to 1000 feet.. The electric sight had rings covering so many mils. 1000 ft equaling one mil. If the Zero covered 40 mils, you knew he was 1000 ft away."
HSFX has taken your mod and included it as part of the the Hsfx history mod in HSFX 4.1 which puts a Mk8 sight in the F4F-3 Wildcat and the N3 sight in the F4U-1 and Corsair MkI. There is no way to isolate this mod to deactivate it. Someone created a mod for default reticals to be placed in the JSGME mods folder. When activated it is supposed to replace your mod with the default game reticals. So far this has not worked for me. I have been forced to create a mod for the default gunsight for each individual cockpit (F4F-3, F4F-4, F6F-3, F6F-5, F4U-1A) to get the default reticals back. The problem is I have searched and searched the .sfs files and the hsfx.sfs files and I cannot find the 3DO/Cockpit/F4U-1 or CorsairMkI or F4UCORSAIR1 file like I did for all of the other Corsairs and USN aircraft. Could you please tell me where you found the cockpit file for this aircraft so I can extract the .mat, .tga, .mask files to put the default Mk 8 sight back into the F4U-1.
I know you put a lot of hard work into your mod, but it just isn't for me. I use 6DOF and I have to constantly recenter the TrackIr 4 to be able to see the close range (100 Mil) ring which makes it like I am zoomed in and reduces my FOV. Unfortunately it is embedded in the Hsfx history mod and if deactivated you can only fly the stock game.
I have a quote from 1st Lt. Kenneth Ambrose Walsh, USMC, VMF-124, Guadalcanal. He became the first Corsair ace. He arrived at Guadalcanal in February 1943 and flew F4U-1 Corsair "white 13".
"When we were accustomed to the area, and knew our capabilities, there were instances when the Zero was little more than a victim. I came to know the Zero, and I learned how to attack it. Being in my seventh consecutive year of front line flying , I knew how to fire the guns and how to use our Mk 8 gunsight. The guns were bore sighted to 1000 feet.. The electric sight had rings covering so many mils. 1000 ft equaling one mil. If the Zero covered 40 mils, you knew he was 1000 ft away."
HSFX has taken your mod and included it as part of the the Hsfx history mod in HSFX 4.1 which puts a Mk8 sight in the F4F-3 Wildcat and the N3 sight in the F4U-1 and Corsair MkI. There is no way to isolate this mod to deactivate it. Someone created a mod for default reticals to be placed in the JSGME mods folder. When activated it is supposed to replace your mod with the default game reticals. So far this has not worked for me. I have been forced to create a mod for the default gunsight for each individual cockpit (F4F-3, F4F-4, F6F-3, F6F-5, F4U-1A) to get the default reticals back. The problem is I have searched and searched the .sfs files and the hsfx.sfs files and I cannot find the 3DO/Cockpit/F4U-1 or CorsairMkI or F4UCORSAIR1 file like I did for all of the other Corsairs and USN aircraft. Could you please tell me where you found the cockpit file for this aircraft so I can extract the .mat, .tga, .mask files to put the default Mk 8 sight back into the F4U-1.
I know you put a lot of hard work into your mod, but it just isn't for me. I use 6DOF and I have to constantly recenter the TrackIr 4 to be able to see the close range (100 Mil) ring which makes it like I am zoomed in and reduces my FOV. Unfortunately it is embedded in the Hsfx history mod and if deactivated you can only fly the stock game.
-)-MAILMAN-