external 50 caliber (live fire)
#7

Sound is something hard to copy, it depends on the distance and ambient, it always sounds a little different depending on many factors, and with the current engine we don't seem to have any sort of way to copy all these factors except for the doppler effect, games are getting closer to it though, have you heard the sounds of Bad Company 2? Let's just hope Storm of War carries a similar sound engine.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)