21.02.2010, 06:42
Fireskull Wrote:Eexhaton and philip.ed,First, @ all above: Thank you for the kind replies!
Fantastic, I love it! This is the most realistic 20 mm mod that I have seen. It is modding justice that you two are working together: Please keep the good stuff coming.
Several issues are on my mind.
I know that you might have nothing to do with it, but the sound seems to have only a tad bit too much metallic sound to it. May be it is only my problem. Does this mod work with shell casings mod simultaneously? Thirdly, is a puff of smoke at the barrel of the gun with each shot included in this?
I noticed that some guns in IL-2 lack the realism of the smoke accumulation near the gun if fired many times from a stationary position on the ground. Some WW2 AA guns would make quite a cloud of smoke in the area after a while.
A battery of AA guns on a ship would sometimes produce enough smoke to briefly obscure the target for the gunner.
I only want to help.
I'm glad that the fix did the job and that all is working OK as it should now!
@HG: now I feel all warm & fuzzy inside :mrgreen: :twisted:
@ Fireskull: I would not know really. As said, I'm using several sound mods and I've lost track where this 20mm sound came from. - Not to say that I'm liking it myself.
Which shellcasing mod do you mean?
The smokepuff is with every shot where a tracerround is fired, this is due to how the particle system works.
An accumulating smokemod however, is very hard - rather nigh impossible to make within the IL2 engine. The sheer amounts of particles needed would degrade the performance rapidly. This 3D spiralsmoke mod already pushes over the limit sometimes - just fly in range of an enemy airfield with 4 Wirbelwinds and observe the mayhem.
With that in mind, I highly doubt it's possible to push the limits even further without running into constant trouble.