21.02.2010, 10:02
I'm not really very concerned with updating the Zapolar map. It's very nice as it is.
But it would be great to have new objects, especially trees to use in other maps.
But the thing is, how does one go about creating the entries for the static.ini? Here is an example of one of Fabianfred's trees.
[buildings.House$FurnitureTreeBamboo]
Title TreeBamboo
MeshLive 3do/Tree/Bamboo/live.sim
MeshDead
Body WoodMiddle
Panzer 0.50
_________________________________
While I pretty much think to understand that you can fill in whatever you like for 'Title' and that MeshLive seems to be the path to the live.sim of that object, and that there is no meshdead, the other entries elude my understanding.
Where do i find the 'Body' entry, what values does one use for Panzer, and most important, how do I determine what to put on the very first line between [ ....]
But it would be great to have new objects, especially trees to use in other maps.
But the thing is, how does one go about creating the entries for the static.ini? Here is an example of one of Fabianfred's trees.
[buildings.House$FurnitureTreeBamboo]
Title TreeBamboo
MeshLive 3do/Tree/Bamboo/live.sim
MeshDead
Body WoodMiddle
Panzer 0.50
_________________________________
While I pretty much think to understand that you can fill in whatever you like for 'Title' and that MeshLive seems to be the path to the live.sim of that object, and that there is no meshdead, the other entries elude my understanding.
Where do i find the 'Body' entry, what values does one use for Panzer, and most important, how do I determine what to put on the very first line between [ ....]