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IL-2 Guide for Computers, Benchmarking, Optimizing, Tweaking
#66

I've got IL-2 running just fine on my rig, which is admittedly getting long in the tooth.

Pertinent specs:
  • AMD Athlon 64 3200+ @2.2GHz (200MHz overclock, single core CPU)
  • nVidia GeForce 7800GT 256MB
  • 2GB (2x 1GB) G.Skill DDR1 (PC3200) RAM
  • Windows XP Professional
  • 17" monitor with a max resoultion of 1280 x 1024

And here's my conf.ini:

Code:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=2

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=1
ForceShaders1x=0
TypeClouds=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Only get stuttering when close enough to a large city to see all the buildings, and I've been told this is more a problem with how IL-2 addresses memory than with the power of my hardware. The only fixes seem to be for 64-bit operating systems, which I don't have.
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