21.02.2010, 15:42
musikerz Wrote:Some tests were done on poly limits for Il2 a while back, and it seems the limits for an aircraft are 30,000 polys, with 3,000 being the limit for the individual parts that make up an Il2 model. If these limits are exceeded the model is rejected by the game engine.David603 Wrote:@musikerz
What flight sim is that?
The model in the object viewer is clearly very high poly, almost certainly more than the Il2 engine can handle, but the lower poly in-game model would be much more manageable, and well within the limitations of the Il2 engine. The only problem might be the Skin texture, which looks to be more than the normal 1024x1024 used by Il2, but I'm sure this could be changed, one way or another.
Hi, David603, so do you know about the polygon limitation of il2 graphic engine? Is it possible for il2 to process something like this model? I surely hope so!
Models in Il2 are considerably lower poly than this, some of the older models are around 1,500 polys total and even now Daidalus Team is working with a limit of around 4,000-5,000 for a single engined aircraft in order to keep the game playable for users with lower end systems.
I can't judge accurately the polycount for that model, it clearly way higher than an average Il2 model, but I don't think it is over 30,000, so if someone chose to make an Il2 model that really pushed the game engine then that sort of quality would be quite possible.