[VIDEO] SOW update 2010-02-12
#57

philip.ed Wrote:I said you were wrong when you said:
Quote:its not like its a game being made just for graphics (e.g. Cysis)
Look into that how you will, but Oleg said that graphics in SoW are that important. Obviously there is a historical elemnt that is important, but if he was not bothered about the graphics then he'd realise we could just play BoB2-WoV. He has to future-proof his work, and beautiful graphics with an amazing physics engine offers the scope that he is after.

This is debateable, but there is no need to get aggressive here. Wink

It isn't being made just for graphics... what crysis did was try push your computer to the limits with extreme graphics and post processing with no concern for efficiency. Sow will not be made this way and will have more consideration for a wider range of gear and efficiency throughout. To get as good or better graphics then crysis wouldn't even need the same amount of PC power because details will be focused on planes, post processing, clouds, physics and not thousands of swaying trees each casting perfect shadows with AA, bloom and DoF on them. I'm not saying its not a lot to process but it's considerably easier to get it looking good without using so much resources, this is of course purely graphics not physics or weather effect. What I'm trying to say is an Air Sim that runs on the same engine as an fps would run considerably faster then the fps even though it's the same engine.

Even after I have practically said sorry to everyone you continue to propel this discussion and you even added a smiley to make your comments look like they are in good jest instead of just trying to get the last say in and a response out of me.

Here's mine: :roll:
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