[Mod] DSM - Distant Sounds Mod
#51

RavenHawk1988 Wrote:First of all - Thanks for the nice mod Wink
Thanks :roll:

RavenHawk1988 Wrote:Now, I have a question about PRS files...


[sample.exp3_01.wav.dist] - In this case playing of it sample depends on a distance (dist)
minlo 10 - the sound appears on distance of 10 metres
minhi 1000 - the sound reaches the maximum loudness on 1000 metres
maxlo 1200 - the maximum loudness saved to 1200 metres then it starts to calm down smoothly
maxhi 2000 - on 2000 metres a sound is not audible absolutely
value 5 - the sound priority over other sounds, for example a sound with an indicator in 10 will block a sound with an indicator 5. If they are equal - sounds will mix up proportionally primary loudness
pmin 1.0 - speed of playing sample at minhi = 1000
pmax 1.0 - speed of playing sample at maxlo = 1200 (in this case speed of playing will not change, since parametres are equal to 1.0. For example if pmin=0.4 and pmax=1.2 speed will smoothly increase with 0.4 to 1.2 in comparison with a speed of original sample)

I collected the information on-particles too, any things reached itself a trial and error method. I did this mod for myself to tell the truth, but it has turned out unusually, therefore and have decided to lay out.
Good luck with experiments!
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