27.02.2010, 13:35
Hi socorrista22198 ,
It's just more like this game engine is badly dealing with smokes , that's just the fact
There was outcry about planes in front taking off and just small dust clouds killing FPS .
Now look at those tanks smoke
At any point you can have lets say 42 tanks smoking a lot with very long live time requirement , then
BF-109's or FW-190's are shooting 3D spiral smoketrail , then already few or a lot of planes in the skies are 3D damage smoking ,
some fighter planes can be at higher altitude pouring 3D contrail smoke , then you have lets say
Uranium building damage 3D fires and smokes going on all at the same time ,
that's why I've said it can be tricky as the game engine is rather limited to rendering all smokes .
It can be between no , to moderate or heavy textures loss depending on the number of objects and
smokes going on at the same time ( mostly loss of ground smokes and explosions , cockpit canopy glass and propeller ).
It's anyway only really for the desert but we don't have separated effects for different ground surface so
folks will have to enable and disable mod when they switch between various theaters of operation .
I looked at your emit configuration and it is thankfully very small so it will be a lot more FPS friendly
than planes take off dust settings but the live time setting can still create issues.
It can be also used for movie makers and truly about any effect can be picked up again and reconfigured
for one specific theater , plane , size and more historical colors .
We did Uranium effects mod for the public general use so it's way toned down to also making sure that is FPS friendly
as much as possible .
We won't be changing or making separated individual better and more historically correct configured effects
because some other effect will be affected by it and it might not be looking appropriate for different objects due to file
sharing so it must have been done to be generaly acceptable for all grounds , all planes , all objects ingame .
We've had it already with the whole Uranium mod creation , we're working right now on something else .
Have fun with effects files socorrista22198
Screenshots are looking very nice !!
S! HG
It's just more like this game engine is badly dealing with smokes , that's just the fact
There was outcry about planes in front taking off and just small dust clouds killing FPS .
Now look at those tanks smoke
At any point you can have lets say 42 tanks smoking a lot with very long live time requirement , then
BF-109's or FW-190's are shooting 3D spiral smoketrail , then already few or a lot of planes in the skies are 3D damage smoking ,
some fighter planes can be at higher altitude pouring 3D contrail smoke , then you have lets say
Uranium building damage 3D fires and smokes going on all at the same time ,
that's why I've said it can be tricky as the game engine is rather limited to rendering all smokes .
It can be between no , to moderate or heavy textures loss depending on the number of objects and
smokes going on at the same time ( mostly loss of ground smokes and explosions , cockpit canopy glass and propeller ).
It's anyway only really for the desert but we don't have separated effects for different ground surface so
folks will have to enable and disable mod when they switch between various theaters of operation .
I looked at your emit configuration and it is thankfully very small so it will be a lot more FPS friendly
than planes take off dust settings but the live time setting can still create issues.
It can be also used for movie makers and truly about any effect can be picked up again and reconfigured
for one specific theater , plane , size and more historical colors .
We did Uranium effects mod for the public general use so it's way toned down to also making sure that is FPS friendly
as much as possible .
We won't be changing or making separated individual better and more historically correct configured effects
because some other effect will be affected by it and it might not be looking appropriate for different objects due to file
sharing so it must have been done to be generaly acceptable for all grounds , all planes , all objects ingame .
We've had it already with the whole Uranium mod creation , we're working right now on something else .
Have fun with effects files socorrista22198
Screenshots are looking very nice !!
S! HG