27.02.2010, 18:41
HolyGrail Wrote:It's just more like this game engine is badly dealing with smokes , that's just the factOne one side, luckily this game has a certain max FX particle limit - to prevent it from hogging down slower computers alot, but hell that dreaded particle limit is so bloody low that it's almost frustrating to make any greatlooking 3D effects without much sacrifice.
There was outcry about planes in front taking off and just small dust clouds killing FPS .
Now look at those tanks smoke
At any point you can have lets say 42 tanks smoking a lot with very long live time requirement , then
BF-109's or FW-190's are shooting 3D spiral smoketrail , then already few or a lot of planes in the skies are 3D damage smoking ,
some fighter planes can be at higher altitude pouring 3D contrail smoke , then you have lets say
Uranium building damage 3D fires and smokes going on all at the same time ,
that's why I've said it can be tricky as the game engine is rather limited to rendering all smokes .
It can be between no , to moderate or heavy textures loss depending on the number of objects and
smokes going on at the same time ( mostly loss of ground smokes and explosions , cockpit canopy glass and propeller ).
It's anyway only really for the desert but we don't have separated effects for different ground surface so
folks will have to enable and disable mod when they switch between various theaters of operation .
I looked at your emit configuration and it is thankfully very small so it will be a lot more FPS friendly
than planes take off dust settings but the live time setting can still create issues.
It can be also used for movie makers and truly about any effect can be picked up again and reconfigured
for one specific theater , plane , size and more historical colors .
S! HG
I wish Oleg & Co had made the limit adjustable, with an eye on the future, but I don't think they had expected that this game would have such a long life as it has now. :lol:
Therefore, I think that it's indeed the best way to use these new (3D) effects, to just enable/disable them when needed for any particular situation.
It's the only way to keep this game playable without losing effects or suffering from any uglyness at all.
Sad but true - a lesson hardlearned with bitter experience
Still, I think this effect looks stunningly good! Another FPS killer and game engine limit pusher, but absolutely impressive!
Great release socorrista22198, thanks for making this! 8)