03.03.2010, 01:56
Yes, I noticed that Fred, the white spots you placed were a good idea.It's the small distance appearance which gives me pain though. I tried to improve that but I lack the painter skills/talent. Those plates in the screenshot are smaller, just 100 meter length, and the texture is higher resolution. I put some darker green on the river banks to simulate denser vegetation which is usually to be found there, it looks ok but I want more... Also one feature regarding the random trees, they will not show close to the river plate. So if you want trees on the shores you need to place them by hand (treeline), it looks great with the trees there under forest=3 but it's time consuming to place them.
I'll try to get some more mountain-like, with rocks along the shore or inside water.
Maybe some sort of waterfalls could be looking not so bad too, maybe using small animation (.txl file like with airfield campfire) would "unfreeze' them too..
A good thing: with small plates you can place the little rivers on quite rough terrain without big visual faults.
I think overall it's worth trying them on small maps where you don't need to place many such small rivers...
Random trees random morning thoughts...
I'll try to get some more mountain-like, with rocks along the shore or inside water.
Maybe some sort of waterfalls could be looking not so bad too, maybe using small animation (.txl file like with airfield campfire) would "unfreeze' them too..
A good thing: with small plates you can place the little rivers on quite rough terrain without big visual faults.
I think overall it's worth trying them on small maps where you don't need to place many such small rivers...
Random trees random morning thoughts...
fabianfred Wrote:when I made them the tiny specks of white do seem to shimmer when seen from a moving plane and add that little bit of realism.