04.03.2010, 09:53
Not to raise the issue but what about creating a program that would automatize some of the pain associated with creatng 3D models in Il-2? For example theis utility would offer different "filters" or modules that would be pretty much standard (shadows, tileset, whatever) and then at the end the program would convert the final model so that it can be implemented directly into the Il-2 game engine...It would make the Il-2 3D modeller life much simpler...Just like 3rd party tools automatize a lot of processes (Adobe Photoshop is one: imagine having to appl filters manually or not using built-in functions!)
Can you see the picture? Basically the program would do the most complicated work, and then the designer would focus on the design only...Some things would be calculated automatically and there would be friendly visual interfaces specific to Il-2 3D modelling....
That's the trend today: simplygying and enabling Mr Anybody to create his 3D models without grabbing one's hair....
I believe today that is is extremely long and complicated to it in a manual way because the main objective of IL-2 is to be played, not necesarily to be modded....
To me that's the real and historical purpose of any program: to automatize a lot of processes so that users can focus on the most important things...
Can you see the picture? Basically the program would do the most complicated work, and then the designer would focus on the design only...Some things would be calculated automatically and there would be friendly visual interfaces specific to Il-2 3D modelling....
That's the trend today: simplygying and enabling Mr Anybody to create his 3D models without grabbing one's hair....
I believe today that is is extremely long and complicated to it in a manual way because the main objective of IL-2 is to be played, not necesarily to be modded....
To me that's the real and historical purpose of any program: to automatize a lot of processes so that users can focus on the most important things...