05.03.2010, 18:39
swap file is from 2GB to 4GB... i have 2GB RAM.
I didnt find Indexing Service in the services.msc.... so i guess it isnt on.
I dont use TrackIR, Vsync is off currently.
setting for IL2 in the 'Manage 3D settings':
Nvidia version is - 196.21
Anisotropic filtering - x2
Gamma correction - Off
Antialiasing mode - Override any application
Antialiasing setting - x2
Antialiasing transparacy - Off
Maximum pre-rendered frames - 3
Multi-display/mixed-GPU acceleration - Single display performance mode
Texture filtering - anisotropic - On
Texture filtering - Negative LOD - Allow
Texture filtering - Quality - High performance
Texture filtering - Trilinear Optimization - Off
Threaded optimization - Off
Triple buffering - Off
Vsync - Force off
conf.ini:
[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=0
SaveAspect=0
Use3Renders=0
[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=0
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=1
LandShading=2
LandDetails=2
LandGeom=2
TexLarge=0
TexLandQual=3
TexLandLarge=0
VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0
ForceShaders3x=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
see anything wrong there? any recommendations?
I didnt find Indexing Service in the services.msc.... so i guess it isnt on.
I dont use TrackIR, Vsync is off currently.
setting for IL2 in the 'Manage 3D settings':
Nvidia version is - 196.21
Anisotropic filtering - x2
Gamma correction - Off
Antialiasing mode - Override any application
Antialiasing setting - x2
Antialiasing transparacy - Off
Maximum pre-rendered frames - 3
Multi-display/mixed-GPU acceleration - Single display performance mode
Texture filtering - anisotropic - On
Texture filtering - Negative LOD - Allow
Texture filtering - Quality - High performance
Texture filtering - Trilinear Optimization - Off
Threaded optimization - Off
Triple buffering - Off
Vsync - Force off
conf.ini:
[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=0
SaveAspect=0
Use3Renders=0
[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=0
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=1
LandShading=2
LandDetails=2
LandGeom=2
TexLarge=0
TexLandQual=3
TexLandLarge=0
VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0
ForceShaders3x=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
see anything wrong there? any recommendations?