10.03.2010, 06:05
So i just took a ride over Mauna Kea and surroundings ... what a huge mount hock: . Never went to Hawaii but that must to nice and impressive to that hock: hock: .
Mmm...so this so huge that to describe it completely as real volcano it would need 3 or 4 texture slots to avoid to repetive effects. It's gonna make problems for the rest of the map, i have to check how many slots textures Porto used for the reste, Oahu's lands and cities, mounts....We will see.
Does anyone know what sfs file is in charge of the ground textures ? I want to use the same sk textures for cities and just repaint with my colours : this will allows me the keep the same structure, without moving a single bilding as Porto's work is perfect for that !
Mmm...so this so huge that to describe it completely as real volcano it would need 3 or 4 texture slots to avoid to repetive effects. It's gonna make problems for the rest of the map, i have to check how many slots textures Porto used for the reste, Oahu's lands and cities, mounts....We will see.
Does anyone know what sfs file is in charge of the ground textures ? I want to use the same sk textures for cities and just repaint with my colours : this will allows me the keep the same structure, without moving a single bilding as Porto's work is perfect for that !