11.03.2010, 08:46
@ Nicholaiovitch
I also run it with UP 2.0 without any problem.
Just one thing : As UP include CanonUK's files INSIDE sfs, only the new airfields texs have to be added:
-Go to "Mods/CanonUK_objects/3do/buildings/... folder.
-Rename "Fields" folder to "FieldsSAV" (just an example of name) >>> This one doesn't appear anymore...
-Rename "-Fields" folder to "Fields" ...done !
The lines have to be added in all.ini INSIDE MODS/Mapmods/Maps/... but not in Files/Maps/... and folder MODS has to activated by deleting "-" before "MODS".
Anyway, as by default MODS is named -MODS in UP 2.0, it is possible that the files don't unpack at the right place : if you see a new MODS folder appear, the mistake is done (because the installation wasn't made for UP 2.0)
SO, I HIGHLY RECOMMEND TO ACTIVATE MODS FOLDER BEFORE INSTALLATION (or do a manual install within a temporary folder)
I also run it with UP 2.0 without any problem.
Just one thing : As UP include CanonUK's files INSIDE sfs, only the new airfields texs have to be added:
-Go to "Mods/CanonUK_objects/3do/buildings/... folder.
-Rename "Fields" folder to "FieldsSAV" (just an example of name) >>> This one doesn't appear anymore...
-Rename "-Fields" folder to "Fields" ...done !
The lines have to be added in all.ini INSIDE MODS/Mapmods/Maps/... but not in Files/Maps/... and folder MODS has to activated by deleting "-" before "MODS".
Anyway, as by default MODS is named -MODS in UP 2.0, it is possible that the files don't unpack at the right place : if you see a new MODS folder appear, the mistake is done (because the installation wasn't made for UP 2.0)
SO, I HIGHLY RECOMMEND TO ACTIVATE MODS FOLDER BEFORE INSTALLATION (or do a manual install within a temporary folder)